Monday, September 28, 2015

How I Would Make a Teenage Mutant Ninja Turtles Video Game

Hey guys, Storm here. Lately I've been sick, and because of that, I've had to spend a lot of time in my room. Since I can't go to school or do stuff, I have a lot of time to think. And earlier today I started thinking about how I would make a TMNT video game. I think I've made a good enough list, so here you go.


  • Use the 2003 Ninja Turtle designs 
            You tell me which one looks like he could actually do some damage. This one....


Or this one?
Do you see what I mean?
  • Use cameras to my advantage   
           All four of the current video game systems (3DS, Wii U, Xbox One, Playstation 4) all have cameras in one way or another, be it in the controller like Wii U, attached to the screen like 3DS, or sold separately like Xbox Kinect. There could be a setting in the game that can turn the camera on or off and can sense if you are engaged or not and can control how powerful your player is. It is off by default and is in the medium amount of power when camera mode is not on. This is available for people with 3DS, Wii U, Xbox Kinect, Playstation Move, and Webcam. Cameras are not necessary to play the game.


  • Make new villains
We've seen the Shredder a million times. He's in all 6(?) movies. We need a new main villain with some new smaller ones along the way. I don't know who or what yet, but we need some new ones.

  • Make it look like a cartoon
The year is 2015. If we started today, we'd have a lot of work to get done. We'd have to get permission from Viacom, Nintendo, Microsoft, Sony, Apple, and a few more companies. We'd need a storyline, a development team, coders, graphic designers, voice actors, and then we need to beta test it, put it on the disks and cartridges, and ship it off to stores. We would also need some epic DLC with a bunch of new areas, missions, levels, and characters available to buy in the store (it won't even let you know there's DLC unless you visit that part of the store). By the time we get all this done, the game will probably be released in mid to late 2017. By that time, computer geniuses will have figured out how to fit so much more space on a disk or 3DS card. There will be less space required for dialogue and code, and more space that we can have for wonderful HD graphics. They can look exactly like they would in a cartoon. I hear that Gravity Falls is getting a DS game that looks kinda like the cartoon. What I mean in short is, I don't want a 3D character. I want a hand-drawn character with a black outline and shadows according to where the light source is. To make this easier, you might put some dim lights on one wall of the sewer instead of lights on both walls and above. 

  • Epic DLC
Nobody likes bad DLC. By "bad DLC" I mean DLC that you need to buy to finish the game, expensive DLC, season passes, DLC with missions that aren't very good, stuff like that.
     Let's look at Club Penguin: Elite Penguin Force. This DS game was released in late 2008 and came with 13 missions. Once you completed those missions, you got to complete mini-missions around the island. Once you were done with those, you could use WiFi to download missions. These missions were really cool and fun. They were also free, so if you didn't like them you didn't feel ripped off.
      I feel like I should do that too, if I do get to work on a TMNT video game. I will have a smaller DLC for free with a small mission and maybe a costume pack for a character, and then I will have a big DLC for around 15 bucks with 5 missions and some new areas that were hidden before. In those areas, there is a bunch of stuff such as a trading system where you can trade certain costume packs for other costume packs with other players. There will also be a chest with 4-5 costume packs for some of our main heroes. I like what Poptropica does with costume packs on their app. There are a bunch of free costume packs, but there are some cool ones with 3-4 costumes for 99 cents a piece. That's also a good idea.

  • Tie-in episode of the show
Since Teenage Mutant Ninja Turtles is always popular with kids, an episode of the show could only help promotion. The Turtles could go on a mission similar to the one in the game, but with a different means of defeating the villain. The same villain might be pulling off the same stunt in the same way, but the Turtles might have a cool new way to defeat him/her.

  • Advertising on Nickelodeon
Since Turtles is owned by Nickeolodeon, I'm sure they wouldn't mind airing a few ads during commercial breaks of Teenage Mutant Ninja Turtles. The speaker could say something similar to "You're watching Teenage Mutant Ninja Turtles on Nickelodeon! If you'd like to see what mission the Turtles are going on next, try the Teenage Mutant Ninja Turtles game, available on PC, 3DS, Wii U, Xbox One, and PS4!" A bunch of kids would ask for it for Christmas or their birthday, lots of money for me, some goes to Nick and Viacom. There would be a ton of money in sales, and the company would look back and say, "It was worth it," because they gave up 10 seconds of adspace for a promotion of a game about their show, and a portion of the millions watching bought the game.




Those are my ideas! What do you think about this? Would you like a Turtles game this way? I know I would! Until next time, this is Storm signing off.

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