Thursday, May 10, 2018

Talking About Lipsha (or Lip$ha, I don't mind.)

I've made it no secret that I'm a big fan of Kesha. Matter of fact, Kesha is my favorite musician. (This doesn't necessarily mean the best. Gotye is the best, but I like Kesha better overall.) Last summer, August 11th, Kesha released a third album, titled Rainbow. This had been first new original Kesha music released since Warrior was released November 2012. (And no, the version of Crazy Kids with will.i.am's "Kissing while we talking, so I'm speaking with a mumble. eiualnwpgeaumble" doesn't count, nor do True Colors or Timber.) It had been 4 years, 8 months, and 12 days without a new album. But that wasn't always the case. In 2013, Kesha and The Flaming Lips were supposed to release a collab album called "Lip$ha", or as I like to call it, Lipsha.

Thursday, March 22, 2018

Current Console UI's are Garbage

The PS4 menu is cluttered and nothing seems to fit together like it should. I would much prefer if they used the PS3 menu, which also isn't good, but it's passable at least. And it has ads. Ew.
The Xbox One menu suffers from the opposite problem that the PS4 and Xbox 360 menus suffer from- everything is grouped poorly. The Xbox One menu is grouped very strangely, and it doesn't make much sense. It's a bit difficult to navigate with a whole ton of garbage being on every page. It also has ads on it, so ew. It has 4 tabs and a bunch of sidebar stuff. I don't like the sidebar. It's not easy to navigate.
The Switch menu is bland and uninspired. There are only 2 themes and I'm not a fan of the sleep button and settings button being where they are. It only shows 12 games on the home page and you can't set it to show more at once, even though you can do that on the 3DS. The eShop button should be before the message boards, but that's a small gripe. It doesn't have ads on it though, so it at least has one advantage.

Now for some good menus.
On the Dreamcast, everything is divided into 4 categories that all make sense. If you have a game, run the game. If you have a CD, play the CD. You can also do stuff on the memory card or check settings. Everything is well-animated, and it also tells the time and date in case you don't have a calendar. The background is nice, and there's another theme if you press start while bootup with a Puyo Puyo Fever save on your VMU. It's pretty neat.
The GameCube Menu is set up in a similar way, but it makes calendar settings its own menu and removes the CD option. Not as nice, but it's simple and clean. It also fits well with the cube theme.
The Wii menu has a very clean and neat organization system. All the games and apps are in windows, and everything else you need is down below. If you have games on an SD Memory Card, there is a separate menu. I wish there weren't, but it helps with organization. Notifications are on the right and settings/memory are on the left. I don't mind that memory is included with settings. It sort of fits, actually. The motion controller makes navigating this menu really easy- with a standard controller, a UI like this might be annoying or frustrating to navigate. But due to the speed and versatility you get with a Wii Remote, it's pretty good.

So why is it like this? I don't know, but my guesstimate is that consoles do so much now that don't fit well with anything involved with gaming, so they just throw it in wherever. That's just a hunch though.

I don't know how to end this post, so goodbye

Thursday, February 22, 2018

Q&A - The Mapmaker's Legend has Direction and a Key. Accept the Declination, But What Good is it to Me?

Explanation - Unrepentant vagabond
Plot the new coordinates and cast the map aside
Now I gotta ramble on
Navigate the pitfalls and cross the great divide

A - I can't see the rationality. The world's not my responsibility! Happiness isn't there for me, but maybe I'll inch closer to the source when I find true north, with or without a friend. We'll keep searching to the end.

I can answer many fantastic questions such as this and many others with Pailey at my website Ask Pailey and Josh. Go visit it or else

Friday, January 5, 2018

Game Boy Advance SP Snippet

Oops, I haven't made a post since October. I guess I had better do something about that. So here's a little bit about the Game Boy Advance from a video project I'm working on right now.



"In 2002, Nintendo released a new model titled the Game Boy Advance SP. It has a clamshell design for better portability, a frontlit screen, new triggers, and a rechargeable battery. While the screen and triggers are an improvement over the original, the d-pad and buttons are much more clicky and my hands feel cramped. I understand why people like it, but it’s not my favorite design. The SP had tons of great color options though. I’ve owned a blue one and a red one before, but I really want the Limited Edition SpongeBob Squarepants version. That one is awesome."
Fun fact, the SpongeBob Squarepants GBA SP is a model AGS-101. Because of that, it has a better screen than most other Game Boy Advances, with the exception of the NES themed one and the Game Boy Micro. Good stuff, that SpongeBob GBA.