Wishes- for it to not be cancelled
Predictions- it's cancelled
RIP Electronic Entertainment Expo 1995-2019 Adam Koralik is fuming
Showing posts with label electronic arts. Show all posts
Showing posts with label electronic arts. Show all posts
Wednesday, April 1, 2020
E3 Wishes and Predictions 2020
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sony,
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switch,
ubisoft,
wii u,
wishes,
xbox one
Sunday, June 10, 2018
E3 Wishes 2018 - Recap
So EA's conference already aired, but I didn't watch it. I'll just pretend it didn't happen. What I really wanted from them were a new Simpsons console game, and ports of Battlefield V and PVZ Garden Warfare to the Switch. None of that happened, from what I've heard. I don't know. I haven't seen it yet.
Next up we have Microsoft's conference, which is later today as of the time I'm posting this. What I really want from them is some more OG Xbox compatibility with the Xbox One and a new game from Rare. Oh, and Halo 6.
After that, Bethesda has a conference. I want more info on Fallout 6, and I really want Elder Scrolls III on the Vita.
Square Enix owns Tomb Raider, so I want Shadow of the Tomb Raider on Switch. Oh, and a new Gex game, since they own Eidos and Crystal Dynamics.
From Ubisoft I want more Rayman stuff, a new Prince of Persia, and some more info on Starlink. I can't wait to play that game.
Sony needs to give us more Vita titles.
From Nintendo, I want Wii U Pro Controller support on the Switch, and I want Solid Snake to be in Smash 5. A physical Fast RMX or a new F-Zero wouldn't hurt.
With Sega and Atlus, I want a new Crazy Taxi, Saturn games on Switch (including Shin Megami Tensei), and a localization of Phantasy Star Online 2.
From Activision, I want Call of Duty WWII on Switch.
And finally, I want Capcom to stop putting only half the game on the cartridge for Switch games. I would really like a port of the first 4 Resident Evil games (including Code Veronica as a regular title).
I won't be around for the rest of E3, so I'll be able to look back on this when I come home and see what happened and what didn't. Spoilers for the rest of these E3 2018 posts, but I don't expect any of this to happen.
Next up we have Microsoft's conference, which is later today as of the time I'm posting this. What I really want from them is some more OG Xbox compatibility with the Xbox One and a new game from Rare. Oh, and Halo 6.
After that, Bethesda has a conference. I want more info on Fallout 6, and I really want Elder Scrolls III on the Vita.
Square Enix owns Tomb Raider, so I want Shadow of the Tomb Raider on Switch. Oh, and a new Gex game, since they own Eidos and Crystal Dynamics.
From Ubisoft I want more Rayman stuff, a new Prince of Persia, and some more info on Starlink. I can't wait to play that game.
Sony needs to give us more Vita titles.
From Nintendo, I want Wii U Pro Controller support on the Switch, and I want Solid Snake to be in Smash 5. A physical Fast RMX or a new F-Zero wouldn't hurt.
With Sega and Atlus, I want a new Crazy Taxi, Saturn games on Switch (including Shin Megami Tensei), and a localization of Phantasy Star Online 2.
From Activision, I want Call of Duty WWII on Switch.
And finally, I want Capcom to stop putting only half the game on the cartridge for Switch games. I would really like a port of the first 4 Resident Evil games (including Code Veronica as a regular title).
I won't be around for the rest of E3, so I'll be able to look back on this when I come home and see what happened and what didn't. Spoilers for the rest of these E3 2018 posts, but I don't expect any of this to happen.
Things like it
2018,
activision,
atlus,
bethesda,
capcom,
e3,
electronic arts,
microsoft,
nintendo,
sega,
sony,
square enix,
ubisoft
Saturday, August 19, 2017
What The Wii U Should Have Been
I'm not going to act like I'm smarter than the dozens of people that were working at Nintendo from 2011 to 2014. But now that I have history to reflect on, I think I have a few ideas that would have helped the Wii U not only sell better, but have a better library in the long run. I also got these ideas from other people that I know.
First of all, bundles.
What they should have done is have 3 bundles. The Basic, Standard, and Deluxe. The Basic Set is red and comes with just a Wii U Pro Controller, AV Cable, HDMI Cable, and Mini-USB Cable. It would cost $250 at launch.
Because it doesn't include the GamePad (which cost either 60 or 80 dollars to make, I don't remember), the price could be reduced significantly. But as a result, all games would need to do one of two things.
1) All games need to support the Pro Controller in one way or another.
2) All games that require the GamePad need to be clearly marked.
I think the second one is the best option, so the games requiring the GamePad won't be restricted because of the Pro Controller requirement. And if the second one were the case, I'm sure many more games would support the Pro Controller from the start.
The Second Bundle is the Standard Set. It costs 300 dollars and comes with everything that the current Basic Set comes with. It comes in 2 colors- white and red.
The memory would be 16 gigabytes because I said so.
Then finally we have the Deluxe Edition. That's the same. It comes in either Black or White, just as the already-existing Deluxe Edition.
So those are the 3 bundles. I'm gonna go make some grilled cheese and come back to talk about the next part, reaching out to 3rd party developers.
Ah dang, I'm out of cheese slices. Oh well. So as I said, this section is about reaching out to 3rd party developers. They had a good start by getting SEGA games Bayonetta 2 and Sonic Lost World as exclusives, but they needed more. If they funded more exclusives or ports of 360 games, then the Wii U would have had the same advantage the Dreamcast would have had. If they had given companies like Rockstar and Activision money to make exclusives and port their older games, then the Wii U would have not only had the new games, but the best versions of these older games, as well as exclusives. And I think that would have pushed a good amount of people over to Nintendo's side this previous generation.
Some ports they could have had if they paid a small amount to the game developers:
So now that I've touched on ports that they could have funded, I'll talk about exclusives that they could have funded.
Yakuza 1 & 2 Remastered technically already exists and is an exclusives, but it's only available in Japan.
Jet Set Radio 3, boiii
Another LEGO game, like LEGO City Undercover, such as a LEGO Pirates-type thing, would be greatly appreciated. I would buy that.
Why don't they pay EA to be competent for once? That would be a sight to behold.
And finally, the thing that everyone whines about - marketing.
If they had advertised it correctly, then the Wii U could have been saved, even without the previously mentioned changes. I remember for Thanksgiving 2014 or 2015 (I don't remember), I went to my cousin's house. He has cable, so I watched The Simpsons on FXX. And do you know what I saw? I saw ads for the PlayStation 4. I saw them all the time that weekend. Do you know how many ads I've seen on TV for the Wii U? None. And that's dumb. The Wii U has many features that are unique to it, too. Like full backwards compatibility. And 5-player support. The Pro Controller, the best controller of the 8th generation. All of the great 360 games that are best on the Wii U. And most of all, all of the great exclusives like Pikmin 3, Splatoon, Sonic Lost World, and Runbow Pocket. With all of these great things, you'd think they'd advertise a lot, and you'd think they'd advertise smart. But that didn't happen.
But what's done is done. And the Wii U is done. Nintendo is likely not making any more Wii U things ever again. But that's okay. Because of the Wii U, we now have the Switch. Nintendo had to fall to learn how to make the Switch such a great platform. And I'm glad that they did.
First of all, bundles.
What they should have done is have 3 bundles. The Basic, Standard, and Deluxe. The Basic Set is red and comes with just a Wii U Pro Controller, AV Cable, HDMI Cable, and Mini-USB Cable. It would cost $250 at launch.
![]() |
Couldn't find a good image of a custom red Pro Controller online, so this will have to do. |
1) All games need to support the Pro Controller in one way or another.
2) All games that require the GamePad need to be clearly marked.
I think the second one is the best option, so the games requiring the GamePad won't be restricted because of the Pro Controller requirement. And if the second one were the case, I'm sure many more games would support the Pro Controller from the start.
The Second Bundle is the Standard Set. It costs 300 dollars and comes with everything that the current Basic Set comes with. It comes in 2 colors- white and red.
![]() |
Nice looking console, isn't it? |
Then finally we have the Deluxe Edition. That's the same. It comes in either Black or White, just as the already-existing Deluxe Edition.
So those are the 3 bundles. I'm gonna go make some grilled cheese and come back to talk about the next part, reaching out to 3rd party developers.
Ah dang, I'm out of cheese slices. Oh well. So as I said, this section is about reaching out to 3rd party developers. They had a good start by getting SEGA games Bayonetta 2 and Sonic Lost World as exclusives, but they needed more. If they funded more exclusives or ports of 360 games, then the Wii U would have had the same advantage the Dreamcast would have had. If they had given companies like Rockstar and Activision money to make exclusives and port their older games, then the Wii U would have not only had the new games, but the best versions of these older games, as well as exclusives. And I think that would have pushed a good amount of people over to Nintendo's side this previous generation.
Some ports they could have had if they paid a small amount to the game developers:
![]() |
Madden 25 (Electronic Arts) |
![]() |
Call of Duty: Advanced Warfare (Activision) |
![]() |
(i honestly got lazy w/ this one) Dishonored (Bethesda Softworks) |
![]() |
Battlefield 4 (Electronic Arts) |
![]() |
(Didn't actually design this, blame someone else) Grand Theft Auto V (Rockstar Games) |
![]() |
Resident Evil 6 (Capcom) |
Yakuza 1 & 2 Remastered technically already exists and is an exclusives, but it's only available in Japan.
Jet Set Radio 3, boiii
Another LEGO game, like LEGO City Undercover, such as a LEGO Pirates-type thing, would be greatly appreciated. I would buy that.
Why don't they pay EA to be competent for once? That would be a sight to behold.
And finally, the thing that everyone whines about - marketing.
If they had advertised it correctly, then the Wii U could have been saved, even without the previously mentioned changes. I remember for Thanksgiving 2014 or 2015 (I don't remember), I went to my cousin's house. He has cable, so I watched The Simpsons on FXX. And do you know what I saw? I saw ads for the PlayStation 4. I saw them all the time that weekend. Do you know how many ads I've seen on TV for the Wii U? None. And that's dumb. The Wii U has many features that are unique to it, too. Like full backwards compatibility. And 5-player support. The Pro Controller, the best controller of the 8th generation. All of the great 360 games that are best on the Wii U. And most of all, all of the great exclusives like Pikmin 3, Splatoon, Sonic Lost World, and Runbow Pocket. With all of these great things, you'd think they'd advertise a lot, and you'd think they'd advertise smart. But that didn't happen.
But what's done is done. And the Wii U is done. Nintendo is likely not making any more Wii U things ever again. But that's okay. Because of the Wii U, we now have the Switch. Nintendo had to fall to learn how to make the Switch such a great platform. And I'm glad that they did.
Things like it
backwards compatibility,
battlefield 4,
call of duty,
dishonored,
electronic arts,
gta v,
jet set radio,
lego,
madden,
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playstation,
pro controller,
resident evil,
sega,
sonic,
switch,
wii u,
xbox 360,
yakuza
Sunday, June 11, 2017
E3 Wishes and Predictions - Electronic Arts
I wish Electronic Arts would go out of business, but that's not happening, so here's what I want from them at E3.
Electronic Arts should clarify if Fifa 18 on the Switch runs in Frostbite or not. That's very important information to state. I hope it does run in Frostbite, but I don't know.
Then I want more information on Star Wars Battlefront 2, so I know if it's worth buying or not. I also want a port to the Switch, but we'll see.
And finally, Mass Affect Andromeda for the Wii U. Even if it's a cut down version, it's at least something. And the Wii U can definitely run graphics like that; heck, the OG Xbox probably can.
But what do I expect from Electronic Arts? Well, let's see.
The Switch version of Fifa 18 is running in the Xbox 360 engine. Battlefront 2 is only on Xbox One and PS4, not the Switch, and it's not as good as the original Battlefront 2. Mass Affect Andromeda is being forgotten; nobody will even mention it. They'll probably talk about Madden and some other boring sports games or something. That's about it.
I don't like Electronic Arts; but I hope they can at least have an interesting show.
Electronic Arts should clarify if Fifa 18 on the Switch runs in Frostbite or not. That's very important information to state. I hope it does run in Frostbite, but I don't know.
Then I want more information on Star Wars Battlefront 2, so I know if it's worth buying or not. I also want a port to the Switch, but we'll see.
![]() |
Here's the cover of Battlefront 2 from the Battlefront series that people actually like. |
But what do I expect from Electronic Arts? Well, let's see.
The Switch version of Fifa 18 is running in the Xbox 360 engine. Battlefront 2 is only on Xbox One and PS4, not the Switch, and it's not as good as the original Battlefront 2. Mass Affect Andromeda is being forgotten; nobody will even mention it. They'll probably talk about Madden and some other boring sports games or something. That's about it.
I don't like Electronic Arts; but I hope they can at least have an interesting show.
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battlefront,
battlefront 2,
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ea,
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garbage,
madden,
mass affect,
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trash,
wii u,
xbox 360
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