First of all, bundles.
What they should have done is have 3 bundles. The Basic, Standard, and Deluxe. The Basic Set is red and comes with just a Wii U Pro Controller, AV Cable, HDMI Cable, and Mini-USB Cable. It would cost $250 at launch.
Couldn't find a good image of a custom red Pro Controller online, so this will have to do. |
1) All games need to support the Pro Controller in one way or another.
2) All games that require the GamePad need to be clearly marked.
I think the second one is the best option, so the games requiring the GamePad won't be restricted because of the Pro Controller requirement. And if the second one were the case, I'm sure many more games would support the Pro Controller from the start.
The Second Bundle is the Standard Set. It costs 300 dollars and comes with everything that the current Basic Set comes with. It comes in 2 colors- white and red.
Nice looking console, isn't it? |
Then finally we have the Deluxe Edition. That's the same. It comes in either Black or White, just as the already-existing Deluxe Edition.
So those are the 3 bundles. I'm gonna go make some grilled cheese and come back to talk about the next part, reaching out to 3rd party developers.
Ah dang, I'm out of cheese slices. Oh well. So as I said, this section is about reaching out to 3rd party developers. They had a good start by getting SEGA games Bayonetta 2 and Sonic Lost World as exclusives, but they needed more. If they funded more exclusives or ports of 360 games, then the Wii U would have had the same advantage the Dreamcast would have had. If they had given companies like Rockstar and Activision money to make exclusives and port their older games, then the Wii U would have not only had the new games, but the best versions of these older games, as well as exclusives. And I think that would have pushed a good amount of people over to Nintendo's side this previous generation.
Some ports they could have had if they paid a small amount to the game developers:
Madden 25 (Electronic Arts) |
Call of Duty: Advanced Warfare (Activision) |
(i honestly got lazy w/ this one) Dishonored (Bethesda Softworks) |
Battlefield 4 (Electronic Arts) |
(Didn't actually design this, blame someone else) Grand Theft Auto V (Rockstar Games) |
Resident Evil 6 (Capcom) |
Yakuza 1 & 2 Remastered technically already exists and is an exclusives, but it's only available in Japan.
Jet Set Radio 3, boiii
Another LEGO game, like LEGO City Undercover, such as a LEGO Pirates-type thing, would be greatly appreciated. I would buy that.
Why don't they pay EA to be competent for once? That would be a sight to behold.
And finally, the thing that everyone whines about - marketing.
If they had advertised it correctly, then the Wii U could have been saved, even without the previously mentioned changes. I remember for Thanksgiving 2014 or 2015 (I don't remember), I went to my cousin's house. He has cable, so I watched The Simpsons on FXX. And do you know what I saw? I saw ads for the PlayStation 4. I saw them all the time that weekend. Do you know how many ads I've seen on TV for the Wii U? None. And that's dumb. The Wii U has many features that are unique to it, too. Like full backwards compatibility. And 5-player support. The Pro Controller, the best controller of the 8th generation. All of the great 360 games that are best on the Wii U. And most of all, all of the great exclusives like Pikmin 3, Splatoon, Sonic Lost World, and Runbow Pocket. With all of these great things, you'd think they'd advertise a lot, and you'd think they'd advertise smart. But that didn't happen.
But what's done is done. And the Wii U is done. Nintendo is likely not making any more Wii U things ever again. But that's okay. Because of the Wii U, we now have the Switch. Nintendo had to fall to learn how to make the Switch such a great platform. And I'm glad that they did.
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